Initiation is what Sisters and Wolves like to jokingly refer to as a “red-blue-pill” situation. Or more accurately, “red-blue-potion” situation, quite literally, save for the difference in colours because any Sister or Wolf can tell you the potion colours correspond to the element they belong to (yes, how original is that?) and that any form of memory potion would be either colourless or a rather unappetising colour.
When you find the Orders - just ask around at an older bookstore, one that appears out of nowhere after you finish chasing the paper trail. Yes, really, they’ll tell you where it is if you have the correct charm or can talk them down by showing all your past research. Fulfil that criterion, and a representative is sent to you. Or, in the case of an Embodiment attack or your latent magical powers being explosively activated, you are whisked away to safety until they can ascertain whether or not you will be subjected to further risk.
In either case, you will be given an explanation as to what you would be getting into, and if you want to walk out and leave, you have to drink the colourless potion. If not, you would have to drink the goopy purple-grey one so the wards will recognise you and activate your ability to use any magical items that you will make use of during your time. These include portals, enchanted weaponry, and whatnot, because side effects of those who aren’t attuned to magic involve a lot of nosebleeds and violently ill side effects.
On the note of the goopy purple-grey, there have been consistent jokes about how that potion very nearly put-off half the people joining in. One particular version has claimed the potion tasted of burnt ash-seeds scraped off from the bottom of a very rusty pan, and didn’t smell much better either.
After the potion and potentially time taken off to recover from the assault on the senses, what comes is a gruelling three-week training session, complete with a small “graduation” at the end to initiate the novice into the Order. The training session is mostly focused on combat skills and magic skills, if the novice has a magical talent that was discovered after consuming the potion or has already been awakened due to the circumstances. Survive that, and the novice is presented with the basic cloak (dark red, cotton) or mask (polished oak wood) and assigned a dormitory.
This is not to say, however, that they are no longer allowed back into society. They are still able to keep in touch with their old friends and their family, but as to whether or not the Sister or Wolf decides to tell their closest ones what has happened is entirely up to their discretion. Some choose to live a double life; others choose to be honest. No matter what happens, the Orders do not attempt to influence them in any way, as long as they are able to deal with threats as they come.
When you find the Orders - just ask around at an older bookstore, one that appears out of nowhere after you finish chasing the paper trail. Yes, really, they’ll tell you where it is if you have the correct charm or can talk them down by showing all your past research. Fulfil that criterion, and a representative is sent to you. Or, in the case of an Embodiment attack or your latent magical powers being explosively activated, you are whisked away to safety until they can ascertain whether or not you will be subjected to further risk.
In either case, you will be given an explanation as to what you would be getting into, and if you want to walk out and leave, you have to drink the colourless potion. If not, you would have to drink the goopy purple-grey one so the wards will recognise you and activate your ability to use any magical items that you will make use of during your time. These include portals, enchanted weaponry, and whatnot, because side effects of those who aren’t attuned to magic involve a lot of nosebleeds and violently ill side effects.
On the note of the goopy purple-grey, there have been consistent jokes about how that potion very nearly put-off half the people joining in. One particular version has claimed the potion tasted of burnt ash-seeds scraped off from the bottom of a very rusty pan, and didn’t smell much better either.
After the potion and potentially time taken off to recover from the assault on the senses, what comes is a gruelling three-week training session, complete with a small “graduation” at the end to initiate the novice into the Order. The training session is mostly focused on combat skills and magic skills, if the novice has a magical talent that was discovered after consuming the potion or has already been awakened due to the circumstances. Survive that, and the novice is presented with the basic cloak (dark red, cotton) or mask (polished oak wood) and assigned a dormitory.
This is not to say, however, that they are no longer allowed back into society. They are still able to keep in touch with their old friends and their family, but as to whether or not the Sister or Wolf decides to tell their closest ones what has happened is entirely up to their discretion. Some choose to live a double life; others choose to be honest. No matter what happens, the Orders do not attempt to influence them in any way, as long as they are able to deal with threats as they come.