The Calling does not always know where you live. In fact, very often, the Sisters and Wolves don’t actively recruit due to the nature of their work. For in all honesty, the chances are if someone came up to a bystander telling them that the world of Once Upon A Time did exist, except that Once Upon A Time had gotten most of the facts wrong and fairy tales and nursery rhymes most likely will live in plain sight, would have gotten them looks indicating that they were questioning the person’s sanity.
There are different stories as to how the existing Sisters and Wolves found their faction. Some decided to dig after one Embodiment-induced casualty too many; some were on the receiving end of a twisted fairytale’s assault; some grew up in a world where they learned of the groups and decided to join up; some stumbled upon it, and for odd case or two… the Calling knew where they lived. Usually in the situations where a latent magic ability had been unlocked and the person proceeded to almost blow up the place they were living in at that time. It’s somewhat difficult for the Calling not to know where they lived if that happened - and that triggers a race against time for the teams to get to them before the Penitents did.
The Yarn-Spinner has always been hungry for more arcane energy for her own use.
Whatever the way the Sister or the Wolf is discovered - or them discovering the groups first - the result is the same. They are given a choice to join or to leave (think the blue pill or red pill), but upon joining they are put through a gruelling training process. Pass that, and they go through an Initiation, consisting of a sworn oath and the donning of their new cloak or mask, and are assigned a room with a Sister to share. Afterwards, life proceeds as normal, whether it be writing back home to family or email, or going about their own errands - as long as they return to their new home and they are ready whenever a new sighting of an Embodiment or a Penitent is reported.
There are different stories as to how the existing Sisters and Wolves found their faction. Some decided to dig after one Embodiment-induced casualty too many; some were on the receiving end of a twisted fairytale’s assault; some grew up in a world where they learned of the groups and decided to join up; some stumbled upon it, and for odd case or two… the Calling knew where they lived. Usually in the situations where a latent magic ability had been unlocked and the person proceeded to almost blow up the place they were living in at that time. It’s somewhat difficult for the Calling not to know where they lived if that happened - and that triggers a race against time for the teams to get to them before the Penitents did.
The Yarn-Spinner has always been hungry for more arcane energy for her own use.
Whatever the way the Sister or the Wolf is discovered - or them discovering the groups first - the result is the same. They are given a choice to join or to leave (think the blue pill or red pill), but upon joining they are put through a gruelling training process. Pass that, and they go through an Initiation, consisting of a sworn oath and the donning of their new cloak or mask, and are assigned a room with a Sister to share. Afterwards, life proceeds as normal, whether it be writing back home to family or email, or going about their own errands - as long as they return to their new home and they are ready whenever a new sighting of an Embodiment or a Penitent is reported.